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content="text.php; charset=utf-8">The Exported data by Navicat
name
security
help
acct
0
Syntax: .acct
Display the access level of your account.
addgo
3
Syntax: .addgo #id
Add a game object from game object templates to the world at your current location using the #id.
Note: this is a copy of .gameobject.
addgrave
3
Syntax: .addgrave (any¦alliance¦horde)
Add a graveyard at your current location for `any` or specific faction. If in radius 50f already exist graveyard then instead creating new this graveyard coordinates, orientation and faction updated. Current zone automaticly linked to created graveyard.
additem
3
Syntax: .additem #itemid [#itemcount] or .additem 0 #itemcount $itemname
Adds the specified number of items of id #itemid to your or selected character inventory. If #itemcount is omitted, only one item will be added.
With the second syntax you can add an item with exact (!) name $itemname.
additemset
3
Syntax: .additemset #itemsetid
Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.
addmove
2
Syntax: .addmove [#waittime]
Add your current location as a waypoint for the selected creature. And optional add wait time.
addsh
3
Syntax: .addsh
Add a spirit healer to your current location.
Not yet implemented.
AddSpawn
2
Not yet implemented.
addspirit
3
Syntax: .addspirit
Spawns the spirit healer for the current location, if there is one defined for the current location.
Command disabled.
addspw
2
Syntax: .addspw #creatureid
Spawn a creature by the given template id of #creatureid.
addweapon
3
Not yet implemented.
allowmove
3
Syntax: .allowmove
Enable or disable movement for the selected creature.
anim
3
Syntax: .anim #emoteid
Play emote #emoteid for your character.
announce
1
Syntax: .announce $MessageToBroadcast
Send a global message to all players online.
aura
3
Syntax: .aura #spellid
Add the aura from spell #spellid to your character.
bank
3
Syntax: .bank
Show your bank inventory.
changelevel
2
Syntax: .changelevel #level
Change the level of the selected creature to #level.
#level may range from 1 to 63.
commands
0
Syntax: .commands
Display a list of available commands for your account level.
createguild
3
Syntax: .createguild $GuildLeaderName $GuildName
Create a guild named $GuildName with the player $GuildLeaderName as leader.
delete
2
Syntax: .delete
Delete the selected creature from the world.
demorph
2
Syntax: .demorph
Demorph the selected player.
die
3
Syntax: .die
Kill the selected player or creature. If no player or creature selected, it will kill you.
dismount
0
Syntax: .dismount
Dismount you, if you are mounted.
displayid
2
Syntax: .displayid #displayid
Change the model id of the selected creature to #displayid.
distance
3
Syntax: .distance
Display the distance from your character to the selected creature.
emote
3
Syntax: .emote #emoteid
Make the selected creature emote with an emote of id #emoteid.
explorecheat
3
Syntax: .explorecheat #flag
Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
factionid
2
Syntax: .factionid #factionid
Set the faction of the selected creature to #factionid.
gameobject
3
Syntax: .gameobject #id
Add a game object from game object templates to the world at your current position using the #id.
getvalue
3
Syntax: .getvalue #field #isInt
Get the field #field of the selected creature. If no creature is selected, get the content of your field.
Use a #isInt of value 1 if the expected field content is an integer.
Move an item from slots #sourceslotid to #destinationslotid in your inventory
Not yet implemented
itemrmv
2
Syntax: .itemrmv #guid
Remove the given item with a GUID of #guid from the selected vendor.
kick
2
Syntax: .kick $charactername
Kick the given character from the world.
learn
3
Syntax: .learn #parameter
Selected character learn a spell of id #parameter. A GM can use .learn all if he wants to learn all default spells for Game Masters, .learn all_lang to learn all langauges, and .learn all_myclass to learn all spells available for his class (Character selection in these cases ignored).
learnsk
3
Syntax: .learnsk #skillId #level #max
Learn a skill of id #skill with a current skill value of #level and a maximum value of #max for the selected character. If no character is selected, you learn the skill.
levelup
3
Syntax: .levelup #numberoflevels
Increase the level of the selected character by #numberoflevels. If #numberoflevels is omitted, the level will be increase by 1. If no character is selected, increase your level.
linkgrave
3
Syntax: .linkgrave #graveyard_id
Link current zone to graveyard. This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. From instance ghosts teleported to nearest linked graveyard with ignoring ghost faction.
loadscripts
3
Syntax: .loadscripts $scriptlibraryname
Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.
Mod32Value
3
Syntax: .Mod32Value #field #value
Add #value to field #field of your character.
modify
1
Syntax: .modify $parameter $value
Modify the value of various parameters. Use .help modify $parameter to get help on specific parameter usage.
Supported parameters include hp, mana, rage, energy, gold, level, speed, swim, scale, bit, bwalk, aspeed, faction, and spell.
modify aspeed
1
Syntax: .modify aspeed #speed
Modify all speeds -run,swim,run back- of the selected player. If no player is selected, modify your speed.
#speed may range from 0 to 50.
modify bit
1
Syntax: .modify bit #field #bit
Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.
modify bwalk
1
Syntax: .modify bwalk #speed
Modify the speed of the selected player while running backwards. If no player is selected, modify your speed.
#speed may range from 0 to 50.
modify energy
1
Syntax: .modify energy #energy
Modify the energy of the selected player. If no player is selected, modify your energy.
Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.
modify gold
1
Syntax: .modify gold #money
Add or remove money to the selected player. If no player is selected, modify your money.
#gold can be negative to remove money.
modify hp
1
Syntax: .modify hp #newhp
Modify the hp of the selected player. If no player is selected, modify your hp.
modify mana
1
Syntax: .modify mana #newmana
Modify the mana of the selected player. If no player is selected, modify your mana.
modify rage
1
Syntax: .modify rage #newrage
Modify the rage of the selected player. If no player is selected, modify your rage.
modify scale
1
modify speed
1
Syntax: .modify speed #speed
Modify the running speed of the selected player. If no player is selected, modify your speed.
#speed may range from 0 to 50.
modify spell
1
modify swim
1
Syntax: .modify swim #speed
Modify the swim speed of the selected player. If no player is selected, modify your speed.
#speed may range from 0 to 50.
morph
3
Syntax: .morph #displayid
Change your current model id to #displayid.
name
2
Syntax: .name $name
Change the name of the selected creature or character to $name.
Command disabled.
namego
1
Syntax: .namego $charactername
Teleport the given character to you. Either specify the character name or click on the player's portrait, e.g. when you are in a group.
neargrave
3
Syntax: .neargrave [any¦alliance¦horde]
Find nearest graveyard linked to zone (or only nearest from accepts any, alliance, horde faction ghosts).
NewMail
3
Syntax: .NewMail #flag
Send a new mail notification with flag #flag.
npcflag
2
Syntax: .npcflag #npcflag
Set the NPC flags of the selected creature to #npcflag.
npcinfo
3
Syntax: .npcinfo
Display a list of details for the selected creature.
The list includes:
- GUID, Faction, NPC flags, Entry ID, Model ID,
- Level,
- Health (current/maximum),
- Field flags, dynamic flags, faction template,
- Position information,
- and the creature type, e.g. if the creature is a vendor.
npcinfoset
3
Syntax: .npcinfoset
TODO: Write me.
object
3
Syntax: .object #displayid $save
Add a new object of type mailbox with the display id of #displayid to your current position. If $save is set to 'true', save the object in the database.
prog
2
Syntax: .prog
Teleport you to Programmers Island.
QNM
3
Syntax: .QNM #flag
Query next mail time with flag #flag.
random
2
Syntax: .random #flag
Enable or disable random movement for the selected creature.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable random movement. Not yet implemented.
recall
1
Syntax: .recall $place
Teleport you to various towns around the world. $place defines the target location.
Available places include sunr, thun, cross, ogri, neth, thel, storm, iron, under, and darr.
reload
3
Not yet implemented.
revive
3
Syntax: .revive
Revive the selected player. If no player is selected, it will revive you.
run
2
Syntax: .run #flag
Enable or disable running movement for a selected creature.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable running. Not yet implemented.
save
0
Syntax: .save
Saves your character.
security
3
Syntax: .security $name #level
Set the security level of player $name to a level of #level.
#level may range from 0 to 5.
setvalue
3
Syntax: .setvalue #field #value #isInt
Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.
Use a #isInt of value 1 if #value is an integer.
showarea
3
Syntax: .showarea #areaid
Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.
showhonor
0
Syntax: .showhonor
Display your honor ranking.
standstate
3
Syntax: .standstate #emoteid
Change the emote of your character while standing to #emoteid.
start
0
Syntax: .start
Teleport you to the starting area of your character.
subname
2
Syntax: .subname $Name
Change the subname of the selected creature or player to $Name.
Command disabled.
taxicheat
1
Syntax: .taxicheat #flag
Hide or reveal all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all routes.
transport
3
Not yet implemented.
unaura
3
Syntax: .unaura #spellid
Remove aura due to spell #spellid from your character.
unlearn
3
Syntax: .unlearn #startspell #endspell
Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.
unlearnsk
3
Syntax: .unlearnsk #parameter
Unlearn a skill of id #parameter for the selected character. If no character is selected, you unlearn the skill.
update
3
Syntax: .update #field #value
Update the field #field of the selected character or creature with value #value.
If no #value is provided, display the content of field #field.
wchange
3
Syntax: .wchange #weathertype #status
Set current weather to #weathertype with an intensitiy of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.
Teleport to the given coordinates on the specified continent (map).
shuttdown
3
Syntax: .shuttdown seconds
cshuttdown
3
Syntax: .cshuttdown Cancels shuttdown
reset
3
Usage:
.reset stats
Resets all stats of the targeted player to their orginal values at level 1.
Please unequip all items and debuff all auras from the player before using.
.reset talents
Removes all talents of the targeted player.
maxskill
3
Usage: .maxskill
Sets all skills of the targeted player to their maximum values for its current level.
ticket
2
Syntax: .ticket on
.ticket off
.ticket #num
.ticket $character_name
on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.
delticket
2
Syntax: .delticket all
.delticket #num
.delticket $character_name
all to dalate all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.
whispers
1
Usage: .whispers on¦off
Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.
gocreature
2
Usage: .gocreature #creature_guid
Teleport your character to creature with guid #creature_guid.
goobject
1
Usage: .goobject #object_guid
Teleport your character to gameobject with guid #creature_guid
searchtele
1
Syntax: .searchtele $substring
Search and output all .tele command locations with provide $substring in name.
delobject
2
Usage: .delobject #go_guid
Delete gameobject with guid #go_guid.
targetobject
2
Usage: .targetobject [#go_id¦#go_name_part]
Locate and show position nearest gameobject. If #go_id or #go_name_part provide then loacate and show position of neares gameobject with gameobject tempalte id #go_id or name included #go_name_part as part.